Dec 10, 2009, 01:50 PM // 13:50
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#641
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Krytan Explorer
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SF nerf is stoopid...how will we make money?
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Dec 10, 2009, 02:19 PM // 14:19
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#642
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Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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Quote:
Originally Posted by Pelorin Eshmar
SF nerf is stoopid...how will we make money?
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Like everyone else BEFORE SF!
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Dec 10, 2009, 02:26 PM // 14:26
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#643
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Academy Page
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Quote:
Originally Posted by isildorbiafra
Like everyone else BEFORE SF!
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Quoted for SLAP IN DA FACE!!!
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Dec 10, 2009, 02:48 PM // 14:48
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#644
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Wilds Pathfinder
Join Date: Sep 2008
Profession: A/Mo
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Quote:
Originally Posted by isildorbiafra
Like everyone else BEFORE SF!
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tank and spank!! the same as it has been....forever
except perma tank isnt liked so find a new tank...and then anyone rich u can start and say 'ebayfreakz' again.
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Dec 10, 2009, 03:26 PM // 15:26
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#645
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Jungle Guide
Join Date: Jun 2008
Location: Australia, what you want my home address?
Guild: [CAT]
Profession: Mo/
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Quote:
Originally Posted by Gun Pierson
Yes that's exactly what they're gonna do, look but don't touch like it should be.
Farming is part of this game since day 1. An RPG without farming is like a pub without beer. Mass exodus guaranteed.
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Indeed, they have never nerfed key farming skills before, Ursan is still all the rage too, isn't it?
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Dec 10, 2009, 04:00 PM // 16:00
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#646
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by Nerel
Indeed, they have never nerfed key farming skills before, Ursan is still all the rage too, isn't it?
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Remember the accidental 'mantra of resolve' nerf in PvE recently? That was fixed rather quickly. Ursan is not 600 either. Playing Foundry HM as a 600 in a trio smite/famine team requires skill, timing and coordination. I use 7 of the 8 skills on my bar constantly.
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Dec 10, 2009, 05:13 PM // 17:13
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#647
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Wilds Pathfinder
Join Date: Sep 2008
Profession: A/Mo
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dosnt matter if it it takes skill or no skill...its a farming bar so really....if SF goes tits up then so should the 600's...its only fair.
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Dec 10, 2009, 05:43 PM // 17:43
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#648
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Wilds Pathfinder
Join Date: Jul 2006
Location: America -5 GMT
Profession: Me/
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Quote:
Originally Posted by Axeman002
dosnt matter if it it takes skill or no skill...its a farming bar so really....if SF goes tits up then so should the 600's...its only fair.
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Does that mean 55's should get annihilated as well? Or 330 rit because they are both the same concept? O.o Who knows what they are going to do with SF. Maybe the update won't even be today. I mean Anet doesn't exactly have the best track record of being on time with their updates.
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Dec 10, 2009, 05:47 PM // 17:47
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#649
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Wilds Pathfinder
Join Date: Apr 2007
Guild: TSR
Profession: Mo/Me
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Out of curiosity will the skill balance be today or next week?
Pol
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Dec 10, 2009, 05:48 PM // 17:48
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#650
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Wilds Pathfinder
Join Date: Jul 2006
Location: America -5 GMT
Profession: Me/
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Everyone is assuming today in a few hours. Updates are SUPPOSE to be bi monthly and the 2nd Thursday.
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Dec 10, 2009, 06:02 PM // 18:02
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#651
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Wilds Pathfinder
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Quote:
Originally Posted by Pelorin Eshmar
SF nerf is stoopid...how will we make money?
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LOL.
Besides the comments above my post:
You cannot buy skill (and I don't mean the icons on your bar which you copied from wiki/someone else) with money so why do yóu need it?
*continues to hope for an update tonight
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Dec 10, 2009, 06:35 PM // 18:35
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#652
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by Schnellburg
Does that mean 55's should get annihilated as well? Or 330 rit because they are both the same concept? O.o Who knows what they are going to do with SF. Maybe the update won't even be today. I mean Anet doesn't exactly have the best track record of being on time with their updates.
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If ANet nerfs SF because the Wammo crybabies don't like being supplanted by Sins, then YES all farming builds should be nerfed, its only fair.
It makes no sense for ANet to give in to the unjustified hate on one build, only to leave in builds that perform the same damn function that have been around longer and abused much more consistently and heavily.
That is my main problem with this whole debate, is that the hate on SF is unjustified and mainly due to a small percentage of the population throwing a tantrum because for ONCE, they got kicked to the curb, which Sin players have been dealing with since Day 2 of Factions.
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Dec 10, 2009, 06:38 PM // 18:38
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#653
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Ascalonian Squire
Join Date: Jul 2008
Guild: Doom Legend
Profession: D/Mo
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Quote:
Originally Posted by Polgara Val
Out of curiosity will the skill balance be today or next week?
Pol
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I think the skill balance update should be today but nothing yet lol. We're at 2nd Thursday of the month
Edit: Maybe is because of the Xmas Update.
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Dec 10, 2009, 06:54 PM // 18:54
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#654
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Krytan Explorer
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I guess they do the skill balance when Wintersday event starts, which is next week, or later to lessen the QQ that follows the SF nerf...that is if a substantial nerf is coming, which I still doubt.
Btw, I really like this lynching mood of the community. Too bad it takes forever to rise.
Last edited by Vazze; Dec 10, 2009 at 07:07 PM // 19:07..
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Dec 10, 2009, 06:56 PM // 18:56
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#655
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Jungle Guide
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Quote:
Originally Posted by Gun Pierson
Farming is part of this game since day 1. An RPG without farming is like a pub without beer. Mass exodus guaranteed.
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Agreed 100%. I don't really care about SF but when you get to a certain point in GW, farming is all that is left. A mass culling of popular (read: effective) farming builds would get me out of this game barring certain events to pick up cheap items or hats. Appeasement never works by the way, not in real life and clearly not in Guild Wars. Butchering a few builds/skills for short term gains will solve absolutely nothing in the long run. In fact, setting precedents only makes the vocal minority scream louder the next time since it gets results...case in point.
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Dec 10, 2009, 07:39 PM // 19:39
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#656
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Hall Hero
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Quote:
Originally Posted by Gun Pierson
Farming is part of this game since day 1. An RPG without farming is like a pub without beer. Mass exodus guaranteed.
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And that's quite a problem, considering GW's format: each and every area designed for a maximum party.
This is probably a huge reason why GW2 is solo friendly.
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Dec 10, 2009, 07:58 PM // 19:58
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#657
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Krytan Explorer
Join Date: May 2005
Profession: Rt/
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Quote:
Originally Posted by Bryant Again
And that's quite a problem, considering GW's format: each and every area designed for a maximum party.
This is probably a huge reason why GW2 is solo friendly.
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I'm curious. Most people against Shadow From still have no issue with farming itself, rather the extreme efficiency SF provides to the farming community. What causes you to be so against farming? Simply because areas are designed in a certain fashion?
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Dec 10, 2009, 08:45 PM // 20:45
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#658
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by Golgotha
I'm curious. Most people against Shadow From still have no issue with farming itself, rather the extreme efficiency SF provides to the farming community. What causes you to be so against farming? Simply because areas are designed in a certain fashion?
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The people who are so vehemently against Shadowform are mad because its not THEIR favorite build that allows such efficiency.
I guarantee that if Warrios could run a permaform build, no one would be complaining about it.
The insane thing is that in a game with limited content and designed as it is, farming is inevitable. And in that situation, builds will arise that are more efficient than others. Its a natural course of game evolution.
The hate on SF is simply because a marginalized class became the most efficient at farming, which is the natural end point of game content. So instead of rolling Sins (as Sins were told to do back before the ability to Permaform) the community throws a tantrum to get its way.
Whether this is out of maturity on the Sin players' part or simply because they're way too busy farming with SF before a potential nerf is debateable.
The truth is, this whole debate is basically a self-fulfilling prophecy of sorts. The players believe that optional, cosmetic content is necessary, therefore creating an imaginary "necessary" economy that is completely separated from actual gameplay. It is NOT like WoW's economy where items both drops and player made can make you more effective in game.
All the stuff people farm for in the end is a cosmetic enhancement. If people are willing to pay for it, either time or money, then yes it accrues a value, but all of that is completely arbitrary. Hence the hate on Shadowform is rediculous because people claim it affects gameplay, when all it really affects is a player's ability to more quickly pimp their ride.
Putting a tv in your car does not make it go faster, just as wearing Obsidian armor does not give you more protection. ANet's job is to balance gameplay, not eradicate efficient farming builds. Everyone has had the experience of rolling through a 2 hour long dungeon for a drop of two Onyx gemstones (I know I have) that I could have bought from a trader for less than 1 plat, which is easy to farm in 10 minutes or less.
Basically, efficient farming lowers your opportunity cost when compared to "balanced' playing through areas that do not have good risk/return ratios.
I don't know if I can explain this any easier, but basically Shadowform is not a problem, its all you whiny nerds who want your favorite pet classes to have the advantages, while leaving the "undesirables" like Sins, Dervs and Mesmers sitting in the wings.
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Dec 10, 2009, 08:52 PM // 20:52
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#659
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Golgotha
I'm curious. Most people against Shadow From still have no issue with farming itself, rather the extreme efficiency SF provides to the farming community. What causes you to be so against farming? Simply because areas are designed in a certain fashion?
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Because the areas that are supposed to be completed by teams can be completed faster by a single permasin (or two in some cases), and that some areas are created with invinci-tanks in mind remove the "diversity" part of the game. Oh, and the fact that they've trashed other efficient farming builds in the past but see nerfing SF as "bad for the game."
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Dec 10, 2009, 09:12 PM // 21:12
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#660
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Wilds Pathfinder
Join Date: Sep 2008
Profession: A/Mo
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Quote:
Originally Posted by Kaleban
Everyone has had the experience of rolling through a 2 hour long dungeon for a drop of two Onyx gemstones (I know I have) that I could have bought from a trader for less than 1 plat, which is easy to farm in 10 minutes or less.
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im with you all the way on this SF debate and i give credit where credit is due ..but..... before the VS farm (one of the first to use perma regularly) onyx and diamonds were about 3-4k which wasnt as bad back then, so in essence we made them worthless...i dont say 'we' as in sins...but as high end weapon farmers.
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